Navigating through Hazelight Studios' acclaimed co-op adventure requires players to journey through seven core chapters, each packed with distinct environmental themes and gameplay mechanics. Tracking your overall progress helps you estimate remaining playtime and ensures you do not miss hidden minigames tucked away in side paths. Understanding the level structure allows partners to plan their gaming sessions effectively from start to finish.

The Early Chapter Progression: The Shed and The Tree

The campaign opens in The Shed, serving as a tutorial area split into sections like Intro, Wake-up Call, Biting the Dust, The Depths, and Wired Up. Here, Cody and May receive their initial tools, learning basic coordination while escaping industrial hazards. This introductory environment establishes the core movement and cooperative puzzle mechanics used throughout the story.

Next, the adventure transitions outdoors into The Tree, featuring major sections titled Fresh Air, Captured, Deeply Rooted, Extermination, and Gateway. Players must navigate an active conflict between squirrels and wasps while mastering brand-new weaponry combinations. This chapter emphasizes vertical traversal and sharp shooter mechanics across chaotic tree-canopy environments.

Exploring Imagination in Rose's Room and Cuckoo Clock

Rose's Room represents one of the largest chapters in the entire game, containing ten distinct sub-sections such as Pillow Fort, Spaced Out, Hopscotch, Dino Island, and The Queen. The gameplay constantly shifts between gravity-defying platforming, turn-based combat, and toy-based puzzles. It offers a creative playground where players must frequently adapt to fresh character abilities.

Moving forward, the Cuckoo Clock chapter focuses on time manipulation across sections including Gates of Time, Clockworks, and A Blast from the Past. One character rewinds localized time while the other creates physical clones to solve intricate mechanical puzzles. This section forces tight synchronization between partners to maneuver through complex clockwork traps.

Navigating Winter Horizons in Snow Globe and Garden

In the Snow Globe level, players explore a frozen wonderland divided into Warming Up, Winter Village, Beneath the Ice, and Slippery Slopes. This chapter introduces magnet-based movement abilities that allow players to push, pull, and launch each other across icy terrain. Exploring the central village offers a relaxing pace alongside various interactive side activities.

The journey continues into the overgrown Garden, featuring sections like Green Fingers, Weed Whacking, Trespassing, Frog Pond, and Affliction. Cody gains the power to transform into plants, while May uses shears to clear corruption and open pathways. The biological theme offers rich visual variety and challenging boss encounters as the narrative nears its climax.

Reaching the Climax in The Attic

The final full chapter, The Attic, brings the emotional story to a close through Setting the Stage, Rehearsal, Symphony, Turn Up, and A Grand Finale. Music-based puzzles, rhythm segments, and sound-wave platforming dominate this late-game stage. Completing these final sections reunites the characters and completes their long journey back to the real world.